The exceptional versatility of our Pearce Collection lets you create an intimate conversation area or an expansive seating arrangement. Distinguished by its top-grain leather, generous rolled arms and welted seams, this 3-piece sectional has a luxurious feel. The density of silver is 10.5 g/cm 3.A piece of silver that occupies a volume of 23.6 cm 3 would have a mass of g. Turner Roll Arm Leather 3-Piece Bumper Sectional $ 6,097 – $ 7,097 Turner Slope Arm Leather 3-Piece Bumper Sectional $ 6,097 – $ 6,697 Turner Square Arm Leather Sofa $ 2,199 – $ 3,699. The exceptional versatility of our Pearce Collection lets you create an intimate conversation area or an expansive seating arrangement. Distinguished by its top-grain leather, generous rolled arms and welted seams, this 3-piece sectional has a luxurious feel.
From D&D Wiki
This material is published under the OGL |
Abjuration | |
Level: | Drd 1, Rgr 1 |
---|---|
Components: | S, DF |
Casting time: | 1 standard action |
Range: | Touch |
Targets: | One creature touched/level |
Duration: | 10 min./level (D) |
Saving Throw: | Will negates (harmless) |
Spell Resistance: | Yes |
Animals cannot see, hear, or smell the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Animals simply act as though the warded creatures are not there. If a warded character touches an animal or attacks any creature, even with a spell, the spell ends for all recipients.
Back to Main Page → 3.5e Open Game Content → System Reference Document → Spells
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith. |
From D&D Wiki
This material is published under the OGL |
- 1Hide (Dex; Armor Check Penalty)
- 1.1Check
- 1.2Epic Check
Hide (Dex; Armor Check Penalty)
Check
Your Hide check is opposed by the Spot check of anyone who might see you. You can move up to one-half your normal speed and hide at no penalty. When moving at a speed greater than one-half but less than your normal speed, you take a –5 penalty. It's practically impossible (–20 penalty) to hide while attacking, running or charging.
A creature larger or smaller than Medium takes a size bonus or penalty on Hide checks depending on its size category: Fine +16, Diminutive +12, Tiny +8, Small +4, Large –4, Huge –8, Gargantuan –12, Colossal –16.
You need cover or concealment in order to attempt a Hide check. Total cover or total concealment usually (but not always; see Special, below) obviates the need for a Hide check, since nothing can see you anyway.
If people are observing you, even casually, you can't hide. You can run around a corner or behind cover so that you're out of sight and then hide, but the others then know at least where you went.
If your observers are momentarily distracted (such as by a Bluff check; see below), though, you can attempt to hide. While the others turn their attention from you, you can attempt a Hide check if you can get to a hiding place of some kind. (As a general guideline, the hiding place has to be within 1 foot per rank you have in Hide.) This check, however, is made at a –10 penalty because you have to move fast.
SnipingIf you've already successfully hidden at least 10 feet from your target, you can make one ranged attack, then immediately hide again. You take a –20 penalty on your Hide check to conceal yourself after the shot.
Creating a Diversion to HideYou can use Bluff to help you hide. A successful Bluff check can give you the momentary diversion you need to attempt a Hide check while people are aware of you.
Epic Check
You can hide others as well as hiding yourself.
Task | Check Modifier |
---|---|
Hide another | –30 |
By accepting a –30 penalty on your Hide check, you can hide another adjacent creature whose size is no more than one category larger than your own. Modifiers to the check for the size of the creature still apply, as do all other penalties, including those for moving faster than half speed. Likewise, you can only hide another creature when it is not under direct observation by a third party. The creature you hide remains hidden until it is spotted or it takes some other action that breaks its concealment, as normal.
Action
Usually none. Normally, you make a Hide check as part of movement, so it doesn't take a separate action. However, hiding immediately after a ranged attack (see Sniping, above) is a move action.
Special
If you are invisible, you gain a +40 bonus on Hide checks if you are immobile, or a +20 bonus on Hide checks if you're moving.
If you have the Stealthy feat, you get a +2 bonus on Hide checks.
Hides 5 3 3 Piece Bistro Set
A 13th-level ranger can attempt a Hide check in any sort of natural terrain, even if it doesn't grant cover or concealment. A 17th-level ranger can do this even while being observed.
Back to Main Page → 3.5e Open Game Content → System Reference Document → Skills
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith. |